Student Resource: American U. | Miami U. | Illinois Institute of Art
American University [2013 - Present]
American University is a private doctoral institution in Washington, D.C. American has 6,776 undergraduates, 3,464 graduate students, 1,766 law students. The student body is cosmopolitan and globally diverse, with all 50 states, the District of Columbia, and 130 countries represented.
American University Game Lab was founded in 2013 as an initiative to teach, study and develop games with purpose. The initiative offers graduate and undergraduate instruction in game design, development and management. It also includes a game production studio to foster the production and assessment of games designed to change people's interests, activities and opinions.
The AU Game Lab was ranked #16, #22, and #21 Graduate Game Design degree by Princeton Review in 2017, 2016, and 2015 respectively.
Work Samples from my American University Graduate Students:
JoLT is a collaboration between American University’s GameLab and School of Communication tasked with exploring the intersection of journalism and game design.
Miami University [2009-2013]
Armstrong Professor of Creative Arts / Armstrong Institute for Interactive Media Studies
Located in Oxford, Ohio, Miami University is a public university of 16,000 students offering strong academics, a vibrant residence life program, and faculty who love to teach and mentor students. For the past few years, Miami has been recognized as a top 3 undergraduate teaching institution by US News and World Report (2011, 2012), ranking among Dartmouth, Princeton and Yale for it's commitment to teaching.
The Armstrong Institute for Interactive Media Studiesis an interdisciplinary program at Miami Universitythat examines how digital media is disrupting traditional disciplines. Through teaching, research, and experiential opportunities, AIMS is an example of liberal education in a 21st century world.
Princeton Review ranked Miami University a top Game Design Program in 2010, 2011, and 2013
Work Samples from my Miami University Undergraduate Student:
For student work sample highlights please visit http://Students.LGrace.com
Here are a few highlights of work created by my students (iOS and Android, 2012-2013).
PC - Critical Design
- Student Game Design & Development Examples: 2008-Present
- Interactive Media Design / Web Design: Fall 2012 Midterms | Spring 2010 Midterms
- The Design of Play Research Presentations and Design Summaries: Fall 2010
Student Research Examples and Publications
Masso, N. Grace, L., 2011. Shapemaker: A game-based introduction to programming. In Proceedings of the 16th international conference of the Computer Games (CGAMES) (Louisville, KY: July 27-30, 2011). IEEE Computer Society, Washington, DC, 125-129. DOI= http://dx.doi.org/10.1109/CGAMES.2011.6000334
Grace, L, Smayda, R, Ritcher, D and Al-Mulla, M., The High School Game: An Intergenerational Board Game for Discussing Secondary School Stresses (poster), 8th Games, Learning and Society Conference, Madison, WI (ETC press, 2012)
Grace, L. Quinter, J, McCain, K, Kitchen, D, 2012. Swivelpad: an Active Body Controller. In Proceedings of the 17th international conference of the Computer Games (Accepted presentation) (Louisville, KY: July 27-30, 2012). IEEE Computer Society, Washington, DC, 125-129.
Johnson, L. Game Controllers: A Critical Discussion of Input Devices in Game Design. 2010.
Web resource for all of my classes at Miami University: 2009-Present
Sample Student Work:
- IMS222 Web and Interaction Design Fall 2012 Midterm Web Designs
- IMS222 Web and Interaction Design Spring 2010 Midterm Web Designs
- IMS445, IMS212 and Independent study Student Games Work
Prior: Illinois Institute of Art-Chicago
Associate Professor of Game Art and Design [2003-2009]
Illinois Institute of Art, Chicago
The Illinois Institute of Art, Chicago is a fully accreditied commercial art school offering one of the oldest Game Art and Design degree programs in the Midwest, United States. The school is comprised of nearly 3000 students and 250 faculty. Full time instructors teach 14 courses a year, for an average 20 hours per week.
Student resource site managed by Lindsay Grace: 2003- 2009
- Game Programming Sample Site 2006-2008
- Paper prototypes: Spring 2008
- Images of Sample Games: 2005-2007