Presentations

Professional Presentations, Panels and Workshops

GDC 2015 SXSW G4C Bostong FIG Adler Planaterium Media the Matters Meaningful Play

 
Invited Talks and Keynotes

  • 2016: Grace, L.How the Final Fantasy Film Depicts the Game Industry’s Napoleon Complex”, Smithsonian Hirshhorn Museum, Washington, DC, USA
  • 2016: Grace, L. Keynote: Christian A. Herter Memorial Scholarship Awards, Massachusetts State House (Great Hall), Boston, Massachusetts
  • 2016: Grace, L. Keynote: Online News Association (ONA)-London, United Kingdom
  • 2016: Grace, L. "What’s Love got to do with it", Games without Frontiers Lecture Series, Temple University Libraries, Philadelphia, PA
  • 2016: Grace, L. "Digital Play Arts and Science", Yale University, Digital Media Center for the Arts, visiting artist lecture in Games, New Haven, CT
  • 2016: Grace, L. "VR and Other Oddities, What Journalists Can Learn from Game Design", Quinnipiac University visiting artist lecture in Games, Hamden Connecticut
  • 2016: Grace, L. "Engaging Social Impact through Game Design", Climate Change Game Jam Showcase, Smithsonian Natural History Museum, Washington, DC
  • 2014: Grace, L. Keynote: "Media Arts and Game Development Expo", University of Wisconsin, Whitewater, WI, May 2014
  • 2013: Grace, L. "Games: Play and Impact", Adler Planetarium, Chicago, Illinois, October 2013
  • 2013: Grace, L. "How Indie is Not So Indie", Boston Festival of Independent Games, Massachusetts Institute of Technology (MIT), Cambridge, Massachusetts, September 2013
  • 2013: Grace, L. "The Future of Play and Education", E-Tech Ohio (Virtual), Columbus, Ohio, February 2013
  • 2010: Grace, L. "Gaming Augmented Reality, Place-based Applications and More", The Digital Non-Conference, September 2010, Cincinnati, Ohio
  • 2010: Grace, L., Platt, Glenn "Social Media and Digital Games for Environment Action", Saving Species – July 2010 - Kinabatangan, Borneo, Malaysia
Invited Panels

  • 2017: AERA Mot-Tech Conference (Motivation and Technology in Education), Fairfax, Virginia
  • 2015: Intersection in Digital Arts, 7th IEEE Games, Entertainment, and Media (GEM) Conference, Toronto, Canada, October 2015
  • 2015: National Assessment for Educational Progress Innovations Symposium – Department of Education, Washington, DC - September 2015
  • 2014: The Rules of War in Games (panel), American Red Cross, Washington, DC, October 2014
  • 2014: Evolution Of Gaming: Understanding the Game Industry (panel with Roger E. Pederson, Scott Miller and Brad MacDonald), Video Gamers United (VGU) Convention, Washington, DC, August 2014
  • 2014: American University Diversity in Games Summit, Washington, DC, March 2014
  • 2014: Social Impact Play Panel, Media That Matters, Washington, DC, February 2014
  • 2013: Animator's Roundtable-Video Games Panel,American University, Washington, DC, September 2013
  • 2010: Digital Society Trends: New Forms of Machine-Human Interactions (panel): Critiquing Software Interactions, The Third International Conferences on Advances in Computer-Human Interactions (St Maarten), February 2010

Peer Reviewed

Presentations

Peer Reviewed

Panels
Peer Reviewed Workshops:

    • 2015: Workshop: Using Games to Support Green Behavior, Greenspace / Smarter DC Challenge, Washington, DC, September 2015
    • 2015: Workshop: Crossing the Game-Art Boundary (w/Pérola Bonfanti ), Lüneburg, Germany, May 2015
    • 2015: Game Design Workshop, Revolutionary Learning: Using Games and Simulations to Solve Critical Issues in Public Health Symposium, Washington, DC, May 2015
    • 2014: Grace, L, Hazard, Chris & Totten, Chris. Workshop on "Game Verbs for Change", 11th Games for Change Festival, New York, New York, April 2014

Magfest

Conventions

  • 2014: 12th Music and Gaming Conference (MAGFest) 2014, National Harbor, Maryland, January 2014
  • Various Panels for MAGES Track:
    Serious Gaming- Role of Academic Institutions
    Educating through Play
    The Politics of Gaming
    Persuasive Play
    Are AAA Studios Still Creatively Relevant?
    Understanding Game Verbs
    How Being Indie is Not so Indie

Invited Community Presentations:

  • 2014: Game Dev and Design in DC (with Chris Totten), Smithsonian Air and Space Museum, Washington, DC, October 2014
  • 2014: Global Entrepreneurship Week, Media, Entertainment and Games, Kogod School of Business, November 2014
  • 2014: American University All Faculty Retreat, Games as a 2030 Initiative, October 2014
  • 2014: American University Development and Alumni Relations Retreat, American University, Washington, DC February 2014
  • 2014: Campus Life Staff Retreat (January 2014), Persuasive Play and the Everyday, American University, Washington, DC
  • 2013: SOC Dean's Council (October 2013), Understanding Persuasive Play, American University, Washington, DC
  • 2013: AU Classes without Quizzes (October 2013), Games as Rhetorical Media, American University, Washington, DC
  • 2013: American University Faculty Forum (September 2013), American University, Washington, DC
  • 2013: A Diaspora of War Games, Penny Lecture Series - Miami University, Oxford, Ohio, February 2013
  • 2013: Winton Woods School: Man-Man Stem Conference for High School students (invited speaker 2012,2013), Cincinnati, Ohio

Peer Reviewed Community Presentations:

  • 2015: What Is Game Research and How Can You Use It? (panel), Anne Ferren Teaching Conference, American University, Janaury 2015
  • 2015: Using Current Events as Teachable Moments (panel), Anne Ferren Teaching Conference, American University, January 2015
  • 2014: Games in the Classroom Panel, Anne Ferren Teaching Conference, American University, Washington, DC, January 2014