Presentations

Professional Presentations, Panels and Workshops

Video playlist of select presentations:

Watch presentations on:

Conferences, Summits, Festivals and Jams Chaired, Hosted or Organized *

*List excludes conference program chairing listed at the bottom of the publications page

Keynotes and Invited Talks

* denotes keynote
  • * 2023: Grace, L. Young Southeast Asian Leader’s Initiative (YSEALI) Game Changers, Designing Socially Impactful Games workshop and game jam Kuala Lumpur , Malaysia
  • *2023: Grace, L, Social Impact Games, Young Southeast Asian Leaders Initiative
    (YSEALI) Game Changers, US State Department, Kuala Lumpur, Malaysia
  • 2023: Grace, L. Game Design for Sustained Engagement, Google/ US Embassy in Singapore, Singapore, Singapore
  • 2023: Grace, L. Designing Games for Change, Singapore Institute of Technology/ US Embassy in Singapore, Singapore, Singapore
  • 2023: Grace, L. Games, Society and Play, Singapore University of Design and Technology/ US Embassy in Singapore, Singapore, Singapore
  • *2023: Grace, L – Doing Things with Games: Employing the Power of Play to Solve Complex Problems,   71st Association of University Radiologists meeting, (Lucy Squire Keynote), Austin, Texas
  • 2023: Grace, L. Game Design to Heal Self, Society and Community, Indieway Conference / US Dept of State Mission in Turkey Cultural Affairs, Istanbul, Turkey (virtual/online)
  • 2022 Grace, L. , Game Design at the Intersection of Race and Meaning, Long Island University, New York (virtual/online)
  • *2022 Grace, L., Games Bagus Keynote, Kuala Lumpur, Malaysia
  • 2022 Grace, L. Play + Problem Solving, Malaysia Multimedia University, Kuala Lumpur, Malaysia
  • 2022 Grace, L. Developing Game Research for Civic Participation through Play, University Science Malaysia, Kuala Lumpur, Malaysia
  • *2022: Grace, L. Keynote: Designing Games to Combat Climate Change, Disinformation and Support Gender Equity, US Dept. of State Tech Camp, Istanbul, Turkey
  • 2022: Grace, L. Play at the Center of Values and Meaning, IMERSA | Immersive Media Entertainment, Research, Science . Arts, IMERSA Day, virtual / online
  • *2021 Grace, L. Keynote: Play as Interface, CHI Play 2021, Virtual / online
  • 2021: Grace, L. Doing Things with Games: the Cultural Value(s) in Games, York University and Ontario College of Art and Design (OCAD), (online)
  • 2021: Grace, L. Ask Me Anything,: Career Overview: Serious Games Developer Program (Games for Change, Global Game Jam), Kyiv, Ukraine (online)  
  • 2020: Grace, L. Micro Lab 4-Games to Make us Better, Dataviz + Cancer organized by the National Cancer Institute, (international online symposium event)
  • 2020: Grace, L. Social Impact Games, Playful Creative Summit, (international online conference)
  • 2019: Grace, L. Finding funding as an Indie Game Dev, Business of Indies (international online conference)
  • 2019: Grace, L. Toys, Interactives and Games for Social Impact, Oakland University, Detroit, MI , USA
  • 2019: Grace, L. Game Based Learning (GBL) Luminaries series, Filament Games, Madison, WI , USA (virtual)
  • *2019: Grace, L. Keynote: "Games + Libraries", Libraries, Games and Play Conference, Washington, DC, USA
  • 2019: Grace, L. Multiple Talks: Featured lecture: Diversity in Games, California Polytechnic State University, San Luis Obispo, California
  • 2019: Grace, L. Multiple Talks: Featured lecture: Achieving the Zen of Rapid Game Making, Quinnipiac University, Hamden, Connecticut, USA
  • 2018: Grace, L. Multiple Talks: Featured lecture: "Play+Art", University of Hawaii-Hilo, Hilo, Hawaii, USA
  • 2018: Grace, L. "The Unbearable Lightness of Being-Social Impact",Michigan State University-Meaningful Play, East Lansing, Michigan
  • 2018: Grace, L. Games+( ), Eyeo Festival, Minneapolis, MN, USA
  • *2018: Grace, L. Keynote: Games+ the African Diaspora, Annual Conference on Cape Verdean & Diaspora Studies Bridgewater State College, Massachusetts
  • 2018: Grace, L. Games+Art, Yale University Center for Collaborative Arts and Media (visiting artist series), New Haven, Connecticut
  • 2017: Grace, L. Writing for Games Workshop (5 day course), International School of Film and TV (Escuela Internacional de Cine y Televisión - EICTV), San Antonio de Los Baños, Artemisa Province, Cuba
  • 2017: Grace, L. "Persuasive Play and Social Impact", Austrian Research and Innovation Talk (ARIT), Austin, Texas, USA
  • 2017: Grace, L."Persuasive Play in Non-game Contexts", The Persuasive Gaming Conference (satellite event to CHI-Play), Amsterdam, Netherlands 
  • 2017:  Grace, L. "Engagement Design, Journalism and Fake News", Facebook research, Menlo Park, CA.

  • 2016: Grace, L.How the Final Fantasy Film Depicts the Game Industry’s Napoleon Complex”, Smithsonian Hirshhorn Museum, Washington, DC, USA
  • *2016: Grace, L. Keynote: Christian A. Herter Memorial Scholarship Awards, Massachusetts State House (Great Hall), Boston, Massachusetts
  • *2016: Grace, L. Keynote: Online News Association (ONA)-London, United Kingdom
  • 2016: Grace, L. "What’s Love got to do with it", Games without Frontiers Lecture Series, Temple University Libraries, Philadelphia, PA
  • 2016: Grace, L. "Digital Play Arts and Science", Yale University, Digital Media Center for the Arts, visiting artist lecture in Games, New Haven, CT
  • 2016: Grace, L. "VR and Other Oddities, What Journalists Can Learn from Game Design", Quinnipiac University visiting artist lecture in Games, Hamden Connecticut
  • 2016: Grace, L. "Engaging Social Impact through Game Design", Climate Change Game Jam Showcase, Smithsonian Natural History Museum, Washington, DC
  • *2014: Grace, L. Keynote: "Media Arts and Game Development Expo", University of Wisconsin, Whitewater, WI, May 2014
  • 2013: Grace, L. "Games: Play and Impact", Adler Planetarium, Chicago, Illinois, October 2013
  • 2013: Grace, L. "How Indie is Not So Indie", Boston Festival of Independent Games, Massachusetts Institute of Technology (MIT), Cambridge, Massachusetts, September 2013
  • 2013: Grace, L. "The Future of Play and Education", E-Tech Ohio (Virtual), Columbus, Ohio, February 2013
  • 2010: Grace, L. "Gaming Augmented Reality, Place-based Applications and More", The Digital Non-Conference, September 2010, Cincinnati, Ohio
  • 2010: Grace, L., Platt, Glenn "Social Media and Digital Games for Environment Action", Saving Species – July 2010 - Kinabatangan, Borneo, Malaysia

Invited Panels
  • 2022: Games Bagus Social Impact Panel, online/virtual (Kuala Lumpur, Malaysia)
  • 2022 Fireside Chat with Lindsay Grace, Games, Learning and Society (GLS) Conference, University of California-Irvine, Irvine, CA
  • 2022: OASIS The video game exhibition - Affect and Games (with Aubrey Anable, Marina Diez, Juan de la Torre Host: Sergio Reyes) ,ESNE Universitario de Diseño y Tecnología de España, Madrid (online)
  • 2021: Digital Intimacy: What Video Games Can Teach Us About Love (with Latoya Peterson and Mitu Khandaker), University of Southern California Annenberg Innovation Lab, (online)
  • 2021: Digital Forum on Targeted Violence and Terrorism Prevention’s Online Gaming and eSports Virtual Event, Department of Homeland Security (with Susanna Pollack, Eve Crevoshay, Tyler Golson, Dr. Susan E. Rivers and Jon Roozenbeek) online/virtual
  • 2021: Global Games Panel, Department of State International Visitor Leadership Program (IVLP), online/virtual
  • 2020: IndieCade, Jamming the Curve (judge's panel with Carla Alvarado, National Academies of Sciences), virtual
  • 2020: Experiential Storytelling Master Class (with Savannah Niles, Alyssa Landry, and Diliana Alexander), Miami Film Festival, Miami, Florida
  • 2018: The Power of Play-Behind the Scenes of the Gaming Industry,General Assembly, Washington, DC
  • 2017: Journalism 360, New Futures for Interactive News / VR for Change (Session at the Games for Change Festival), New York, New York.
  • 2017: AERA Mot-Tech Conference (Motivation and Technology in Education), Fairfax, Virginia
  • 2015: Intersection in Digital Arts, 7th IEEE Games, Entertainment, and Media (GEM) Conference, Toronto, Canada, October 2015
  • 2015: National Assessment for Educational Progress Innovations Symposium – Department of Education, Washington, DC - September 2015
  • 2014: The Rules of War in Games (panel), American Red Cross, Washington, DC, October 2014
  • 2014: Evolution Of Gaming: Understanding the Game Industry (panel with Roger E. Pederson, Scott Miller and Brad MacDonald), Video Gamers United (VGU) Convention, Washington, DC, August 2014
  • 2014: American University Diversity in Games Summit, Washington, DC, March 2014
  • 2014: Social Impact Play Panel, Media That Matters, Washington, DC, February 2014
  • 2013: Animator's Round table-Video Games Panel,American University, Washington, DC, September 2013
  • 2010: Digital Society Trends: New Forms of Machine-Human Interactions (panel): Critiquing Software Interactions, The Third International Conferences on Advances in Computer-Human Interactions (St Maarten), February 2010

Peer Reviewed

Presentations
(list excludes conference paper presentations)
    • 2022: Grace, L. and Solomon, C. Lessons Learned in the Rise and Fall of Newsgames as a Genre, Digital Games Research Association (DiGRA) Annual Conference, Krakow, Poland
    • 2022: Liang, S. and Grace, L. Examining Misinformation and Disinformation Games: Dichotomies and Context, Digital Games Research Association (DiGRA) Annual Conference, Krakow, Poland
    • 2022: Grace., L. Love, Affection, and Relationships in Design, Game Developer's Conference (GDC) Independent Games Summit, San Francisco, CA. March 2022
    • 2021: Grace, L. and Romina Ruiz-Goiriena, Gaming the System: Investigative Journalism Turned Playable Experience, Games for Change Festival, July, New York, New York (Online), July, 2021
    • 2021: Grace, L. Black Games in Review, an AfroFuture Flyby, Game Developer's Conference (GDC), San Francisco, CA (Online 2021)
    • 2021: Grace, L. Sexy Microtalks – Designing with Love and Affection in Games, Game Developer's Conference (GDC), San Francisco, CA (Online 2021 )
    • 2020: Grace, L. and Katy Huang, Newsgame Flyby, State of the Practice 2020, Games for Change Festival, New York, New York (Online 2020)
    • 2020: Grace, L., Designing Interactives, Toys and Games for Optimal Engagement, Serious Play Conference, Orlando, FL (Online 2020) July, 2020
    • 2019: Grace, L., Using Games to Understand the World Around Us, East Coast Games Conference (ECGC), Raleigh, NC, April 2019
    • 2019: Grace, L. How to Talk About Games Today - Moral Panic and Misunderstanding, Game Developer's Conference (GDC), San Francisco, CA
    • 2018: Grace, L., Game Industry Lessons at the Intersection of Work and Play,NCA Preconference on Games, Salt Lake City, Utah, November, 2018
    • 2018: Grace, L., Factitious: Iterative Design, Fake News and Games and Polling Systems, August 2018
    • 2018: Grace, L., Hone, B. : Factitious News Game - Polling Fact from Fake, Games for Change Festival, June 2018
    • 2018: Grace, L. Cuba, Nairobi, Borneo, Oh My! Creating Games Education (Very) Abroad, Game Developer's Conference (GDC), San Francisco, CA
    • 2017: Grace, L. Impact Through Exhibition, DiGRA 2017, Melbourne, Australia, July 2017
    • 2017: Grace, L., Dunlap, K., Datu, C. and Rice, J.,Engineered Collisions Between Games and News , SXSW, Austin, TX, March 2017
    • 2017: Grace, L., Khandaker-Kokoris, M., LaPensee, E., Gold, S., Davidson, D., It's Not All About Unicorns: Sustainable Diversity in the Classroom , 31st Game Developer's conference (GDC), San Francisco, CA, March 2017

     

    • 2016: Grace, L. Affection Games: the Casual World of Flirting, Hugging, Kissing and Making Love, Meaningful Play Conference, Michigan State University, East Lansing, Michigan October 2016
    • 2016: Grace, L., Farley, M. Playing with the News, Meaningful Play Conference, Michigan State University, East Lansing, Michigan October 2016
    • 2016: Grace, L. "Stolen Kisses", International Symposium of Electronic Art, Hong Kong, May 2016
    • 2016: Grace, L. Critical Gameplay "Black Like Me", International Symposium of Electronic Art, Hong Kong, May 2016
    • 2016: Grace, L., Dunlap, K., Datu, C. and Rice, J. Community Engagement at the Intersection of Games and News, 30th Game Developer's conference (GDC), San Francisco, CA, March 2016
    • 2010: Grace, L. Gaming Augmented Reality, Place-based Applications and More, The Digital Non-Conference, September 2010, Cincinnati, Ohio

Peer Reviewed

Panels
  • 2022: Teaching the Next Generation of Games for Change Developers (with Sabrina Culyba, Kat Schrier, L. Tran,  and David Culyba), Games for Change Festival, New York, NY (2022)
  • 2022: Black Games: The African Diasporic Work and Social Impact (with A. cudiccio, A. Trammell, C. Varnado and Nyambura Waruingi), Games for Change Festival, New York, NY (2022)
  • 2022 Fake or Break: The Current Landscape of Fake News Games (with A. Phelps, J,. Wanger, A. Moger, M. Consalvo, and S. Liang), Games for Change Festival, New York, NY (2022)
  • 2022: Leading Academic Game Studios, The Good, The Bad and The Ugly (with R. Altizer, L. Tran, C. Ewing), Games, Learning and Society, University of California-Irvine, Irvine, CA.
  • 2021: Playful Pandemic Pedagogy Online: The bad, the ugly, and the actually quite good (with Mia Consalvo, Roger Altizer and Andy Phelps), Foundations of Digital Games Conference (FDG) 2021, Montreal, Canada (online 2021)
  • 2021: Disinformation Games (round table with Tyler Golson, Susan Rivers, Jon Roozenbeek, John Cook and James Vaughan), Games for Change, New York, NY (online 2021)
  • 2021: Games for Change in Classroom: Pandemic Edition (round table with Lien Tran, Wendi Sierra, Michael DeAnda  and Cody Mejeur), Games for Change, New York, NY (online 2021)
  • 2020: Games and Moral Panic, 2500 Year History (round table with R.Altizer, M.Conssalvo and A.Phelps) Games for Change, New York, NY (online 2020)
  • 2019: How to Talk About Games Today (with M.Conssalvo and A.Phelps), Games for Change, New York, NY
  • 2019: The Game of Grading (with M.Conssalvo, A.Phelps, and R.Altizer), Game Developer's Conference (GDC), San Francisco, CA
  • 2018: Adventures in WHOville: The Proposed Gaming Disorder's Impact on Games for Change (with J. McNamara, K. Dunlap, Van Voorhis), Games for Change Festival, New York, New York
  • 2017: Navigating Status as a Department, Centre or Program (with Mia Consalvo, Roger Altizer, and Emma Witkowski), DiGRA 2017, Melbourne, Australia, July 2017
  • 2016: Rewiring the Brain: Anxiety Treatment through Gameplay (with Bob Hone and David Pagliaccio), 13 Games for Change Festival (Neurogaming and Health), New York, New York, June 2016
  • 2016: Who Owns What and Why? Student IP, Faculty IP, and Game Design Programs (with Owen Gottlieb , Andrew Phelps , Tracy Fullerton , Ira Fay , Mary Flanagan , Drew Davidson), 30th Game Developer's conference (GDC), San Francisco, CA, March 2016
  • 2016: "It Belongs in a Museum!" Showing Games in Cultural Institutions (with Chris Totten and Kaylin Lapan), East Coast Games Conference, Raleigh, NC, April 2016
  • 2015: Eisman, A., Grace, L., Lih, A. What Journalists Can Learn from Game Designers, Online News Association, Los Angeles, CA, August, 2015
  • 2015: Grace, L., Totten, Chris Chris and Megill, Anna "Diverse Opportunities for Diverse Communities: Introducing Game Development in Unique Places, East Coast Games Conference, Raleigh, NC, April 2015
  • 2014: Grace, L., Chess, Shira, Spangler, Brooke & Jamieson, Peter. "Play Strategies in Liberal Education", Organizing Panelist (with Dr. Shira Chess, Dr. Brooke Spangler , & Dr. Peter Jamieson) Meaningful Play,Michigan State University, East Lansing, Michigan, October 2012
  • 2014: Grace, L. et al. " Black Arts - Video Games as Art [art panelist], Miami University, April, 2010
  • 2010: Grace, L. "Digital Society Trends: New Forms of Machine-Human Interactions" [panelist], The Third International Conferences on Advances in Computer-Human Interactions (St. Maarten), February 2010
  • 2010: Grace, L. "Taboo: Are there areas in which meaningful play must not, cannot tread?", Organizing Panelist, Meaningful Play, Michigan State University, East Lansing, Michigan, October 2010
  • 2009: Grace, L. et al. "Critical Gameplay Design" [art panel], 7th Annual International Digital Media and Art Association Conference (IDEAS), Ball State University, November, 2009
Peer Reviewed Workshops:

    • 2015: Workshop: Using Games to Support Green Behavior, Greenspace / Smarter DC Challenge, Washington, DC, September 2015
    • 2015: Workshop: Crossing the Game-Art Boundary (w/Pérola Bonfanti ), Lüneburg, Germany, May 2015
    • 2015: Game Design Workshop, Revolutionary Learning: Using Games and Simulations to Solve Critical Issues in Public Health Symposium, Washington, DC, May 2015
    • 2014: Grace, L, Hazard, Chris & Totten, Chris. Workshop on "Game Verbs for Change", 11th Games for Change Festival, New York, New York, April 2014

Magfest

Conventions

  • 2014: 12th Music and Gaming Conference (MAGFest) 2014, National Harbor, Maryland, January 2014
  • Various Panels for MAGES Track:
    Serious Gaming- Role of Academic Institutions
    Educating through Play
    The Politics of Gaming
    Persuasive Play
    Are AAA Studios Still Creatively Relevant?
    Understanding Game Verbs
    How Being Indie is Not so Indie

Invited Community Presentations:

  • 2019: "Prototyping Games in Record Time", Computer Science Lecture Series, University of Miami, Miami, FL,October, 2019
  • 2018: "Indie Game Making", Animator's Round table, Washington, DC, January 2018
  • 2017:" Humanitini: How Local Universities Are Jumpstarting Creative Industries, ",Humanities DC, Washington, DC, May , 2018
  • 2017: "Engagement Design", IXDA Miami Chapter, Washington, DC, November 2017
  • 2014: Game Dev and Design in DC (with Chris Totten), Smithsonian Air and Space Museum, Washington, DC, October 2014
  • 2014: Global Entrepreneurship Week, Media, Entertainment and Games, Kogod School of Business, November 2014
  • 2014: American University All Faculty Retreat, Games as a 2030 Initiative, October 2014
  • 2014: American University Development and Alumni Relations Retreat, American University, Washington, DC February 2014
  • 2014: Campus Life Staff Retreat (January 2014), Persuasive Play and the Everyday, American University, Washington, DC
  • 2013: SOC Dean's Council (October 2013), Understanding Persuasive Play, American University, Washington, DC
  • 2013: AU Classes without Quizzes (October 2013), Games as Rhetorical Media, American University, Washington, DC
  • 2013: American University Faculty Forum (September 2013), American University, Washington, DC
  • 2013: A Diaspora of War Games, Penny Lecture Series - Miami University, Oxford, Ohio, February 2013
  • 2013: Winton Woods School: Man-Man Stem Conference for High School students (invited speaker 2012,2013), Cincinnati, Ohio

Peer Reviewed Community Presentations:

  • 2015: What Is Game Research and How Can You Use It? (panel), Anne Ferren Teaching Conference, American University, January 2015
  • 2015: Using Current Events as Teachable Moments (panel), Anne Ferren Teaching Conference, American University, January 2015
  • 2014: Games in the Classroom Panel, Anne Ferren Teaching Conference, American University, Washington, DC, January 2014